SpecularGouraudShading(镜面高洛德描影)
SS(SmartShader,智能描影)
SSAA(Super-SamplingAnti-aliasing,超级采样抗锯齿)
StencilBuffers(模板缓冲)
StreamProcessor(流线处理)
SubpixelAccurateRasterizing(区块子像素精确光栅化)
SubtractiveTextureBlending(反纹理混合)
SuperSampling(超级采样)
SuperScalerRendering,超标量渲染
TableFog(雾化函数表)
TBFB(TileBasedFrameBuffer,碎片纹理帧缓存)
TBR(TileBasedrendering,瓦片纹理渲染)
tessellation(镶嵌)
texel(T像素,纹理上的像素点)
TextureAlphaBlending(纹理Alpha混合)
TextureClamping(纹理箝入)
TextureFidelity(纹理真实性)
TextureMirroring(纹理反射)
textureswapping(纹理交换)
TextureWrapping(纹理外包)
T&L(TransformandLighting,多边形转换与光源处理)
T-Buffer(T缓冲,3dfxVoodoo5的特效,包括全景反锯齿Full-sceneAnti-Aliasing、动态模糊MotionBlur、焦点模糊DepthofFieldBlur、柔和阴影SoftShadows、柔和反射SoftReflections)
TCA(TwinCacheArchitecture,双缓存结构)
TIFF(TaggedImageFileFormat,标签图像文件格式)
TriangleSetup,三角形设置
Transparency(透明状效果)
Transformation(三角形转换)
TrilinearFiltering(三线性过滤)
TextureModes,材质模式
TMIPM:TrilinearMIPMapping(三次线性MIP材质贴图)
TMU(TextureMapUnit,纹理映射单元)
UCA(UnifiedCompilerArchitecture,统一编译架构)
UDA(UnifiedDriverArchitecture,统一驱动程序架构)
UDOT(UltraSharpDisplayOutputTechnology,超清晰显示输出技术)
UMA(UnifiedMemoryArchitecture,统一内存架构)
UMA(UnifiedMotherboardArchitecture,统一主板架构)
UPT(unrealperformancetest,虚幻引擎性能测试)
VA(VernierAcuity,视敏度)
VDM(VirtualDisplacementMapping,虚拟位移映射)
VisualizeGeometryEngine,可视化几何引擎
VertexAlphaBlending(顶点Alpha混合)
VertexFog(顶点雾化)
VertexLighting(顶点光源)
VerticalInterpolation(垂直调变)
ViewportTransform,视点转换
VIP(VideoInterfacePort,视频接口)
VIVO(videoinput/output,视频输入/输出)
ViRGE:VideoandRenderingGraphicsEngine(视频描写图形引擎)
VMR(VideoMixingRenderer,视频混合渲染器)
VMS(VirtualMemorySystem,虚拟内存系统)
VOC(VisualOnlineCommunication,视觉在线通讯)
Voxel(Volumepixels,立体像素,Novalogic的技术)
VP(vertexprocessors,顶点处理器)
VPE(VideoProcessingEngine,视频处理引擎)
VPU(VertexProcessingUnit,顶点处理单元)
VPU(VisualProcessingUnit,虚拟处理器单元)
VQTC(Vector-QuantizationTextureCompression,向量纹理压缩)
VS(VertexShaders,顶点描影)
VS(VisibilitySubsystem,可见子系统)
VSA(VoodooScalableArchitecture,可升级Voodoo架构)
VSIS(VideoSignalStandard,视频信号标准)
VSync(VerticalSync,重直同步刷新)
VT(Volumetextures,体积纹理)
VT(VertexTexturing,顶点纹理绘制)
VTC(VolumeTextureCompression,体积纹理压缩)
W-Fog(W雾化)
Xabre(“Sabre”(基础)+eXtraordinary(非凡)+Advanced(先进)+Brilliant(卓越)+Rapture(欢喜)+Enrichment(丰富))
XBA(XtremeBandwidthArchitecture,极速带宽架构)
YABNCTC(NarrowChannelTexturecompression,狭窄通道纹理压缩)
ZBuffer(Z缓存)
ZRT(ZoneRenderingTechnology,区域渲染技术)
ZOC(Z-OcclusionCulling,Z闭塞选择)
5、音频
3DPA(3DPositionalAudio,3D定位音频)
AAC(AdvancedAudioCompression,高级音频压缩)
AC(AcousticEdge,声学边缘)
AC(AudioCodec,音频多媒体数字信号编解码器)
AC-3(AudioCoding3,第三代音响编码)
AC97(AudioCodec'97,多媒体数字信号解编码器1997年标准)
ACIRC(AdvancedCrossInterleaveReed-SolomonCode,高级交叉插入里德所罗门代码)
ADIP(ADdressInPre-groove,地址预刻)
AFC(Amplitude-frequencycharacteristic,振幅频率特征)
AMC(audio/modemcodec,音频/调制解调器多媒体数字信号编解码器)
APS(AudioProductionStudio,音频生产工作室)
APX(AllPositioneXpansion全方位扩展)
ASIO(AudioStreamingInputandOutputinterface,音频流输入输出接口)
ATRAC(AdaptiveTRansformAcousticCoding,可适应转换声学译码,MD专用数字声音数据压缩系统)
AUD_EXT(AudioExtension,音频扩展)
AUX(AuxiliaryInput,辅助输入接口)
CBR(ConstantBitRate,固定比特率)
CS(ChannelSeparation,声道分离)
CMSS(CreativeMultiSpeakerSurround,创新多音箱环绕)
CPRM(ContentProtectionforrecordablemedia,记录媒体内容保护)
DAB(digitalaudiobroadcast,数字音频广播)
DBBS(DynamicBassBoostSystem,动态低音增强系统)
DCC(DigitalCompactCassette,数字盒式磁带)
DDMA(DistributedDMA,分布式DMA)
DDSS(DolbyDigitalSurroundSound,杜比数字环绕声)
DHT(DolbyHeadphoneTechnology,杜比耳机技术)
DLS(DownloadableSoundsLevel,可下载音色)
DLS-2(DownloadableSoundsLevel2,第二代可下载音色)
DS3D(DirectSound3DStreams)
DSD(DirectStreamDigital,直接数字信号流)
DSL(DownLoadableSample,可下载的取样音色)
DSO(DynamicSound-stageOrganizer,动态声音层组建)
DSP(DigitalSoundFieldProcessing,数字音场处理)
DTS(DigitalTheaterSystem,数字剧院系统)
DTT(DeskTopTheater,桌面剧院)
EAX(EnvironmentalAudioExtensions,环境音效扩展技术)
EFM(EighttoFourteenModulation,8位信号转换为14位信号)
ESP(Electronic-ShockProtection,电子抗震系统)
ExtendedStereo(扩展式立体声)
FM(FrequencyModulation,频率调制)
FIR(finiteimpulseresponse,有限推进响应)
FPS(FourPointSurround,创新的四点环绕扬声器系统)
FR(FrequenceResponse,频率响应)
FSE(FrequencyShifterEffect,频率转换效果)
GM(GeneralMidi,普通MIDI)
HDA(high-efficiencyAudaxHighDefinitionAerogel,高效高清楚气动)
Hi-fi(highfidelity,高精度设备)
HPF(High-PassFilter,高通滤波器)
HRTF(HeadRelatedTransferFunction,头部关联传输功能)
I3DL2(Interactive3DLevel2,第二级交互式3D音效)
IID(InterauralIntensityDifference,两侧声音强度差别)
IIR(infiniteimpulseresponse,无限推进响应)
InteractiveAround-Sound(交互式环绕声)